Thursday, December 6, 2012

Newest Darkfall dev blog shows off Unholy Wars' streamlined UI

In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. Though in a game like Darkfall where mere moments can be the difference between life and death, a poor interface can be a deal-breaker. In the newest dev weblog, Coordinating Designer Tork Shaw explained much of the alterations coming to Unholy Wars to give the game a fast-paced UI that won't impede combat. 

The video portion of the weblog demonstrated much of the new features, incorporating the new radial menu, which Shaw called "a whole new way to interact with the game." He said, "It allows for way more action-based combat, so DFUW gold players who are familiar with FPS games or action-combat games will be way more at home playing Darkfall." The new UI will allow also players to switch between the distinctive roles, such as from warrior to caster, at will. 

The dev blog also offers more details on the feat system (which rewards Darkfall Unholy Wars gold players for acts of bravery, skill, exploration, or development) along with the new individual & clan currencies. You can read more on these alterations in the dev blog & preview the new UI in the video after the break. 

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