Sunday, December 30, 2012

New Darkfall Unholy Wars screenshots released


With the new incarnation of Darkfall -- dubbed Darkfall Unholy Wars -- launching November 20th, fans have been thinking about seeing what alterations the Darkfall gold game has undergone. Unfortunately, as of but no real in-game footage has been released. On the other hand, to give players a visual taste in stills, Aventurine has released 5 landscape screenshots of the world of Agon. Check out the new images in the gallery below.

Players interested in returning to the DFUW gold game or checking it out for the very first time can do so at a discounted sub fee during Darkfall's Ultimate Promotion. The promotion, which also contains elevated drop rates and skill gains, ends when Unholy Wars launches.

Announcing Darkfall Unholy Wars


Today we are pleased to officially announce Darkfall Unholy Wars!

Athens, Greece - September 18th, 2012 - Prepare yourself and your allies. We at Aventurine are proud & excited to announce the release of Darkfall Unholy Wars! Unholy Wars delivers the rapid paced, full loot Darkfall gold player vs. player action, and the brutal, persistent clan warfare we are renowned for, to a brand new legion of incredibly adept gamers.

Uncountable centuries have passed plus the brutal, fantasy world of Agon has altered; the war-torn races face their grimmest hour but. Trapped for uncountable centuries between the hateful wrath of a lengthy forgotten power and the dark machinations of the Demon Lords, Agon stands on the brink of devastation. The time for the mortals to reclaim their own is at hand. Now must they carve their names in legend, demand dominion, and declare Unholy War!

An MMO like no other, Darkfall Unholy Wars relies as much on your skill as on the possibilities you make. An all new user interface, built for lightning fast combat, & distinctive amongst MMOs, connects you to magic or melee like never before. There is no tab-targeting -battles take place in genuine-time- blade and spell-fests where dice-rolls are replaced by your own cunning and guile. From heroes & warlords who have mastered countless of Agon's combat schools to the opportunistic mercenary specialists, selling their sword or spell to the clans for a handful of gold or the thrill of a kill, all can be equally deadly in Agon - if they have the skill.

With clan warfare at the heart of every design decision, Unholy Wars calls you to construct towering bases of energy, conquer rival clan cities, engage in epic land & naval battles and seize control over holdings and territories as you forge your empire. Our role & college program brings tactics and teamwork to epic clan warfare like never before, allowing you to opt for between the flexibility of a number of specializations or the focus of just one. Turn out to be the sharpest skirmisher within your clan, unbeatable with bow & shadow, or train a few roles, wielding steel & plate knee deep in battlefield blood 1 day, then scorching your enemies with elemental magecraft from the walls of your clan city the subsequent.

The re-forged world of Agon comes alive with new dynamic lighting and epic scores from a haunting soundtrack. A awesome animation program and environmental audio immerse you in the visceral combat or nail-biting exploration of an unforgiving world.

Zad Mehdawi, CEO of Aventurine stated: "We are very proud of what we have achieved in just 2 years of development. We want to normally deliver the ultimate MMO experience to our players, and to outdo ourselves, we had to rethink Darkfall to produce Darkfall Unholy Wars. We hope the players will be as excited as we are with the result."

Tasos Flambouras, General Manager of Aventurine, commented, "Making use of our experience, player feedback, and lessons learned from Darkfall Online, we made Unholy Wars for the those who love the original Darkfall, however also for those that were hesitant to attempt it, even for individuals that loved the concept however not the game itself."

With two months to go, there's just adequate time for you to hone your mindset, forge your alliances & prepare to fuel your adrenalin with Darkfall Unholy Wars gold !

Friday, December 28, 2012

Darkfall: Unholy Wars: Why do i are compelled to give everytime i log in?


Well , just like the title says i am only offered the Give option everytime i log in, my old toon is gone??

FYI, they are supposed to be putting a different patch in as soon as tomorrow potentially, & that is going to come with an additional wipe. There could be a variety of more wipes, for all we know, & we know there will be one at the end of beta before launch. Greatest you could do now is test the DFUW gold game's methods & report bugs as they come up till things stabilize. I wouldn't get attached to your items or progression.

Just try to get familiar with the tactic & attempt & save yourself the heartache & wait till things get sorted out with the beta.

Tuesday, December 25, 2012

Beta Report and Status Update Dec 18th 9.06pm


The following has been posted in the Beta forum, also cross-posted here for informational purposes regarding the status of the beta:

First of all, we feel the need to thank you all for an impressive effort at providing us with feedback. This really is a testament to the Darkfall community - the maturity with which you have approached this beta so far is close to specialist, we recall a similar experience during the original Darkfall Online beta test. We think this really is astonishing, & we really appreciate everything.

So here's many initial info:

Items are running slower than usual, on account of the severe traffic and as a result of the debug nature of the boost. Also, since we put the establish together hastily without enough checking, troubles have surfaced that we're now dealing with.

We did bring down the NA server for a number of hours to investigate and fix an circumstance. On the other hand, so far the debug beta strengthen has been superbly stable; there hasn't been a single crash on either of the two servers, even with all of the hammering. I mention this only because it's a fairly excellent omen for the entire beta phase.

We're putting out a patch tonight to address a bug which makes players remain in the world after they have timed out or crashed, and this kept them from returning to the Darkfall gold game. This should increase the queuing problems as well, we think significantly. There will nonetheless be queuing, caused by the amazingly high level of players trying to enter the game at the same time nevertheless we hope this improves noticeably after the patch & in the subsequent couple of days.

The patch will also address one or two more issues like a missing location that wasn't being loaded by the game, & it is adding more tools so that we can get more feedback from the game itself as a way to be able to proactively fix things as speedily as achievable. There are also a number of lobby bugs being addressed & other fixes we can squeeze in.

We're also remedying the login server now that we have the data from the last 12 hours, and this need to also speed points up considerably. The NetSSL error quite a few people have actually been experiencing could be solved by the remedy posted here: http://support.microsoft.com/kb/975858

We have been working round the clock, and we'll continue doing so. We've collected & codified all of your feedback & this has been prioritized & is being addressed as we speak. We have a good capability for handling all the difficulties & we feel we'll be in a position to quickly get the Darkfall Unholy Wars gold game into good shape.

So far we have been collecting and processing the data so you haven't been getting much feedback, we are going to start communicating with high frequency so we can have many interaction, & this will need to help extremely much in our effort to enhance the user experience. We will also issue a everyday report at around this time every day & we are working on collecting all known difficulties into one post, this must occur tomorrow.

We've also noticed plenty of fantastic suggestions mixed in with the bug reporting, so we are putting up a suggestions forum so that we can separate these & start a cleaner discussion.

That's all for now, we'll keep you updated on a normal basis. Please keep up the excellent work, we are counting on it and we'll keep doing everything within our power to address your issues as swiftly as probable.

This will also be posted in the public forum to serve as an update for those asking yourself what is happening, this will not be the case with most status reports, we must be in a position to discuss the issues in as much detail as attainable.

Thank you for reading.

Monday, December 24, 2012

Darkfall Unholy Wars game role


Elementalist: The elementalist is a magic user which focus on elemental magic. The elementalist is able to use 2 non-opposing schools. Elementalist spells have an AoE. Elementalists have the lowest HPs but have the highest base damage and the most magical points.

Primalists:Primalists are the support class in darkfall. They rely on "Buffs" and "Debuffs", healing and draining abilities. Primalists are one of the most important class when it comes to group fighting. Their main gears are robes and staves. The primalist is able to use 2 non-opposing schools.

Skirmishers:Skirmishers are hybrids, they rely both on melee and archery making them extremely versatile. Skirmishers relies on "FPS" skill more then any other class as most of their attacks do not have AoEs. Their main gear are: melee weapons, Bows and medium armor.

Warrior:The warrior is the ultimate melee fighter. He relies heavily on defense and gap-closing abilities. They are not as versatile as elementalists or skirmishers. Their main gear are heavy armors and strong melee weapons. They are able to be both a heavy damage dealer or the tank.

More info about Darkfall Unholy Wars gold at dfuwgold.com.

Saturday, December 22, 2012

The Tritagioghi: Darkfall Unholy Wars


I was hoping and rooting with all my heart for Darkfall Unholy Wars, as the first sandbox Aventurine had given me came true many beautiful emotions and entertainment, including a nice trip to Athens for a historic premiere which unfortunately is not able to repeat.

So I waited for him: when they have moved the release date of my first arose no doubt, however I hoped. In the end I went for a ride and ... Arghhhh! If the first Darkfall gold came out almost perfect this right other than beta, so I think this time they have refused to show it in preview by a tear NDA.

Aventurine yes, there is free play in the beta, but it seems more than an alpha beta! The game is totally unplayable, and frankly, I do not know what to think: if they did go out to the launch because I think we found the client not even ...

Tasos, you scratched buttocks in all these years? Yet it was enough to introduce the first skillcap in Darkfall and reset the server .... Having to pay to play an alpha is something questionable, but if he is well pleased. The problem is that we never know when this beta will end. I pause and wait to see the finished product before drawing any conclusions. I care too much and see that they are so far back makes me sick!

Thursday, December 20, 2012

New Darkfall dev diary vid talks art direction, Unholy Wars alterations


So Darkfall 1.0 has come & gone, as Aventurine has officially closed the servers in gearing up for the Unholy Wars reboot. The firm has also released a 5-minute dev diary video featuring creative lead Adam Oikonomopoulos, who talks at length regarding the DFUW gold game's art direction updates & AV's expanded creative vision.

The video boasts a bunch of fly-by way of shots that show off Agon's new textures, further polygon counts, and improved shaders, quite a couple of which are a marked improvement over the originals (that date back to the game's genesis in 2002 in a couple circumstances).

Oikonomopoulos also mentions that Unholy Wars and the original Darkfall are set "many hundred years apart," which accounts for a large amount of the modifications in both the landscape and the Darkfall gold game's architecture.

Wednesday, December 19, 2012

Talk about something with Darkfall Unholy Wars


Here we found the second installment of the monthly column dedicated to the universe in flux of MMOGs. After the binge last month, but December is replete with news massive enough to end the year with a bang (as they say Maya). On the other hand it is true that in those thirty days do not come out great titles online, it is equally true that many MMO already issued are seeing major upgrades and expansions that introduce new content to users and bring a breath of fresh air in their virtual worlds .

Let us see in detail the main new game play, with the exception of Guild Wars 2, which has already been extensively discussed in this special issue.

Darkfall: Unholy Wars
We now turn to a more niche title, that is, Darkfall Online, sandbox fantasy MMORPG released in 2009, which promised to be guided by none other than the unforgettable Ultima Online. After many ups and downs (more the latter actually), Aventurine developers have decided to devote himself body and soul to a total upgrade of the DFUW gold game titled Unholy Wars, this is a real 2.0 version of Darkfall in which the points strength of the title should remain unchanged, the unrestricted PVP combat to action until full loot, but enriched with new features, a remake of crafting, a more user-friendly and a new graphic layout.

The release was scheduled for December 12, but was canceled at the last, nothing striking, given the continuing delays at which the SoftCare Greek has accustomed us. Aventurine apologized announcing an upcoming beta testing for those who pre-order the game, which will start on December 17.

In addition, a few weeks ago Darkfall: Unholy Wars has been proposed on the Steam platform Greenlight and quickly approved by the community, showing all the interest that circulates around the game (as evidenced by the link to the page): The client will then be made available soon on Steam, to the delight of many Darkfall Unholy Wars gold players.

Tuesday, December 18, 2012

Open beta servers for Darkfall Unholy Wars


Since the launch of the game was to be made on November 20, many things have changed.

The launch of the game has been canceled and it was announced the release of Beta, fixed exactly for yesterday's date. Date which obviously has not been met, the servers have in fact finally opened just this morning, a day later exploited by SoftCare Greek to fix a bug that caused players lose items in their inventory, as if that were not enough, many players still can not access the Darkfall Unholy Wars gold game, due to overcrowding and the many bugs.

Still there are problems and who has disconnected can not reconnect, we hope Aventurine recoveries this launch went wrong, the Darkfall gold game is interesting but it has already made ​​a bad publicity in the eyes of newcomers.

Sunday, December 16, 2012

Darkfall 2.0 renamed to Darkfall Unholy Wars - hits Computer on November 20th - promises to be exclusive


Aventurine has renamed Darkfall 2.0 to Darkfall: Unholy Wars & announced that this new, overhauled version, of Darkfall will hit the PC on November 20th. Darkfall Unholy Wars is stated to rely as much on your skill as on the possibilities you make. An all new user interface, built for lightning fast combat, & unique among MMOs, will connect you to magic or melee like never before. Or at least that's what the development team claims.

In Darkfall Unholy Wars, there's no tab-targeting. Battles take place in real-time, meaning that the blade & spell-fests attack - that relied on dice-rolls - are replaced by your own cunning & guile. From heroes and warlords who've mastered quite a few of Agon's combat schools to the opportunistic mercenary specialists, selling their sword or spell to the clans for a handful of gold or the thrill of a kill, all may be equally deadly in Agon - if they have the skill.

With clan warfare at the heart of every design choice, Unholy Wars calls you to establish towering bases of energy, conquer rival clan cities, engage in epic land & naval battles & seize control over holdings and territories as you forge your empire. Our role & college strategy brings tactics and teamwork to epic clan warfare like never before, allowing you to choose between the flexibility of countless specializations or the focus of just 1. Turn into the sharpest skirmisher in your clan, unbeatable with bow & shadow, or train quite a few roles, wielding steel & plate knee deep in battlefield blood one day, then scorching your enemies with elemental magecraft from the walls of your clan city the next.

The re-forged world of Agon comes alive with new dynamic lighting and epic scores from a haunting soundtrack. A fantastic animation procedure and environmental audio immerse you in the visceral combat or nail-biting exploration of an unforgiving world.

Zad Mehdawi, CEO of Aventurine said:

"We are exceptionally proud of what we've accomplished in just two years of development. We want to consistently deliver the ultimate MMO experience to our players, and to outdo ourselves, we had to rethink Darkfall to create Darkfall Unholy Wars. We hope the players will be as excited as we are with the result."

Tasos Flambouras, General Manager of Aventurine added:

"Employing our experience,DFUW gold player feedback, & lessons learned from Darkfall Online, we made Unholy Wars for the individuals who love the original Darkfall, however also for those who were hesitant to try it, even for those who loved the concept nonetheless not the game itself."

Darkfall: Unholy Wars will be available for Personal computer, by way of digital download, on November 20, 2012.

Saturday, December 15, 2012

Darkfall: Unholy Wars - Clan Management in Video


In the video to Darkfall: Unholy Wars developer Aventurine is one of the new clan management system. In the revised version of the DFUW gold game, there are new features within the community as well as an improved system for distribution of rights in the clan.

To Darkfall: Unholy Wars developer Aventurine has released a new video in which they respond to the new clan management system. Recently turned producer Tasos Flambouras the new clan system before in a blog post - now there's this first moving pictures. With the new version Darkfall: Unholy Wars the ranks obtained within a clan of new features. In addition, should a clan chief free to determine what rights the respective player receives. In the old version of the game rights were automatically linked to a particular item and can not be distributed freely.

The old ranking system is not yet completely disappear. It remains as an indicator of the PvP rank. Currently infected Darkfall: Unholy Wars in the preorder phase. Preorder of Darkfall: Unholy Wars allowed from 17 December start in the beta phase. The video for the clan management in Darkfall Unholy Wars gold you'll find in the port. Here's going to be our topic page for Dark Fall: Unholy Wars.

Friday, December 14, 2012

Ask Enormously: Why isn't this news?


Welcome back to Ask Immensely, the part of Vastly where you ask us arbitrary items, we give you answers, & you yell incomprehensibly at us.

natecantbefound asked: Why are you guys reporting this crap [a League of Legends video] when Darkfall has a new video out?

Short answer: Perspective.

Long answer: Since Darkfall is not the center of the gaming world.

Numerous years back, we began to broaden our MMO coverage beyond what most people would give consideration to classic MMORPGs. Like it or not, the definition of MMOs is more often than not changing; there is a truckload of games that reside in the grey location between "genuinely immense" and "MMO-like," and the audiences overlap seriously. So as most wise publications did, we adapted and started covering MMOFPS titles, mobile MMOs, & MOBAs, especially League of Legends, which as the biggest Darkfall gold game in the world even earned its extremely own column. (We'll be reviving MMO Burnout soon as well; it focuses on non-MMOs that MMO players may like to hear about.)

Darkfall, by comparison to LoL, is an tremendously minimal game, the nichiest of the niche. It's got a lot working against it in the popularity department: It is a sandbox, its playerbase is teensy, it is got mainly open PvP, it's made by an indie company, it isn't new, & its credibility has been damaged as a result of revamp delays. That does not mean we will not report on it. We've & will continue to do so due to the fact we like sandboxes, we like indies, we like old games, we like PvP, & if we ignored every MMO with a little playerbase or late patches, we'd run out of items to write about within 2 days.

But let's keep many perspective, shall we? Darkfall is small next to LoL, & even nonetheless, Aventurine's sandbox wrings far more posts out of Vastly than its size might merit. That doesn't mean you need to like every game we write about. I do not even like every game we write about. Go ahead & crush on a niche game, but be aware that you will bump into posts about other games when you're surfing a general MMO weblog. Possibly just skip anything you do not need to read, even "crap" like a video about the aforementioned biggest game in the world.

You need to probably also figure that what you bear in mind worthy of our attention is not necessarily something that other men and women care about. Not everyone who reads Enormously is going to agree on what constitutes newsworthiness. I offer the following illustration as example:

How is this news... why is this not larger news... whiplash! Here's one more 1.

Alejandro wrote: I know you guys love to post mainly negative stuff about Blizzard, although honestly, how did you let this one fall by means of your cracks? Amazing story.

That was an astonishing story... back in March. The cool factor about Blizzard is that the company does this stuff all the time and doesn't at all times publicize it, so it doesn't on the whole leak out to the blogosphere.

& hey, we do not "love to post principally negative stuff about Blizzard." I hate to see Blizz and World of Warcraft bleed subs; I hate to see non-MMOers use WoW as an example of a "dying MMO genre." Plus, I truly like WoW and nonetheless return to it on occasion. Yet our ability to cover WoW is limited by the reality that we have an entire site in-network known as WoW Insider. We are frequently allowed to cover only the exceptionally greatest news, & where Blizzard & WoW are concerned, the greatest news is really unflattering.

Although not normally. In the last couple of months alone, we posted about Blizzard's Hurricane Sandy relief charity & published a friendly overview of the DFUW gold game for its anniversary. Blizzard's third quarter reports were extremely promising as well, especially for WoW subs. Then there were a bunch of neutral stories, like Project Blackstone, the authenticator lawsuit & response, Mists of Pandaria's holiday offers, the crackdown on Diablo III cheaters, and so on.

Do commenters respond negatively to posts about Blizzard? Generally; we are a site that encompasses everything nevertheless WoW, so our readers are predisposed to hating on WoW, & I'd bet most start thinking about themselves WoW refugees. Though don't conflate the readers and the writers.

It's all a matter of perspective & what you selectively choose to read & bear in mind -- or don't.

Wednesday, December 12, 2012

Concern about Darkfall Unholy Wars Preorders


Darkfall Unholy Wars preorders have actually been verified to not open this week. Tasos has stated he and his team have actually been working on it although have failed and hope to open preorders by Monday though it is not guaranteed: We also hope they open the preorders soon as then our Darkfall Unholy Wars gold farmers will be in a position to prepare for release day. Here is what he had to express about this difficulty:

Hi,

1 point to make before the developer diary: I know that I stated in the MMORPG.com Q&A that pre-orders were to launch this week, and we genuinely attempted till a little while ago before having to accept defeat, a mixture of points (most we may not control since there are 3 businesses working on this) made it impossible. Absolutely our principal focus is on the actual game, although this was key as well, so it is frustrating for us, as I'm certain it is for you. So will we but do a pre-order before launch at this late date? Perhaps if this may be done on Monday so we can break up the acquiring traffic before the launch day and ensure everything is working right, & give you the ability to reserve your character name beforehand. There will be individuals working on this over the weekend here, at the provider and at our billing processor's, so we hope we'll be in a position to have the alternative on Monday. Bear in mind to purchase Darkfall Unholy Wars from MMOHONOR: The greatest gold selling site operated by dfuwgold.com! (source)

Read more:

http://hepsosyal.com/story.php?title=darkfall-unholy-wars-new-dev-diary-discusses-clans
http://greatantshrike.dealsbookmarks.com/technology/darkfall-unholy-wars-key-features-and-system-requirements-introduction/
http://netccm.com/story.php?title=darkfall-unholy-wars-key-features-process-demands-introduction-


Tuesday, December 11, 2012

Darkfall: Unholy Wars News - Launch Delayed, Extensive Beta Incoming Soon...


In a sizeable update to Darkfall's Official Weblog, Tasos Flabouras broke the news that launch will be missed tomorrow and instead all pre-orders will be given access to the beta phase, with launch someplace soon around the corner. From the official weblog:

We're launching a 100% playable beta version of the game as soon as we get the establish ready. We have a firm ETA for Monday,December 17th. By beta version we mean the game will be running in debug mode so that we can swiftly get valuable feedback from playtesting and we can identify & address concerns as quickly as attainable.

Pre-orders get beta access; we are making pre-orders accessible on Friday so you can download the game over the weekend.

Numerous particulars relating to the pre-order: returning Darkfall players will get the game at the fee of the subscription in the course of pre-order. New players will get the game at a discount. Pre-orders get 30 days of game-time when the game launches, beta access for as lengthy as that is live, plus you can reserve your character's name. We will also explore providing a head start. Pre-order slots might be confined & will be throttled if necessary.

We can focus on playing & working with you to identify any bugs and imbalances & will continue working closely with our DFUW gold players to improve the game so that by the time the game launches it will be as ideal as achievable. There will be developer - player interaction on difficulties that come up, & we want to keep creating a user-centric culture all by way of the lifecycle of Darkfall Unholy Wars.

We will also be working round the clock on getting the game ready for a Steam launch with all the Steam features we want integrated.

The Darkfall Unholy Wars launch need to take place as soon as we are cleared to do a Steam launch, we assume that the game will be correctly tested by then as well. Our estimate is January after the holidays. We will announce a certain launch date as soon as attainable. We are obliged to estimate the precise time it takes to integrate all of the Steam features, & to assess what feedback we get from our playtesters.

Guess we'll see how the beta pans out, after which look forward to launch. Are you dismayed by this news, shocked, looking forward to the assessing? Let us know!

Buy Darkfall Unholy Wars gold at dfuwgold.com.

Sunday, December 9, 2012

Major Criteria For Darkfall Unholy Wars - Some Challenges For 2012


Originally conceived as an expansion to Aventurine's Darkfall, Darkfall: Unholy Wars has been absolutely redesigned as the sequel to the hardcore PvP cult-classic MMORPG. The game features full loot, clan battles, a seamless world, land and naval battles, and even more.

FEATURES

Massive PvP Battles with Full Loot
Engage in immense land & naval PvP battles with full loot.
Substantial World
Explore Darkfall: Unholy Wars' sizeable, seamless, and open fantasy world.
Flexible Character Roles
Switch between diverse character roles as necessary to pick the best skills, spells, and ability boosters for any circumstance.
World Persistence
Alter the DFUW gold game world by building and defending cities and empires.


Want to learn more information about Darkfall Unholy Wars gold,pls go to dfuwgold.com.

Darkfall Unholy Wars dev diary addresses alterations to the clan program


Another Darkfall Unholy Wars dev blog hit the interwebs today, this one focusing on the countless adjustments to the clan procedure that will be coming with the game's reboot. One of the biggest tweaks to the procedure is in the way that clan ranks will operate. Previously, a player's clan rank (& corresponding clan privileges) was dependant on the number of enemy clan members killed. This will no longer be the case in Darkfall Unholy Wars gold, which will instead allow clan leaders to set the ranks & privileges of each member, consequently allowing more control over who has the capacity to invite new members, access the clan vault, and so on.

The old clan rank system will still exist nevertheless will be known as military rank & will have no bearing on a player's privileges. Additionally, the founder & leader of the clan are no longer tied together, so the clan's creator can conveniently transfer leadership to a further member.

Aventurine also desires to "give clans a further sense of ownership over the world," so the studio is implementing a strategy that will "link villages to nearby clan holdings." By improving the rewards for village ownership, the team hopes that clans will consolidate their energy so creating more border conflicts as clans attempt to stretch their reach. Aventurine realizes that villages "have on the whole been hot-spots for PvP activities," though, so a resource-stealing mechanic is also being added. This will permit any DFUW gold player to steal resource rewards from a clan-controlled village, which indicates that clans will are obliged to keep close watch over their domain to ensure that they receive all of their rightfully earned resources.

For further details, find out more about the video below.

Thursday, December 6, 2012

Newest Darkfall dev blog shows off Unholy Wars' streamlined UI

In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. Though in a game like Darkfall where mere moments can be the difference between life and death, a poor interface can be a deal-breaker. In the newest dev weblog, Coordinating Designer Tork Shaw explained much of the alterations coming to Unholy Wars to give the game a fast-paced UI that won't impede combat. 

The video portion of the weblog demonstrated much of the new features, incorporating the new radial menu, which Shaw called "a whole new way to interact with the game." He said, "It allows for way more action-based combat, so DFUW gold players who are familiar with FPS games or action-combat games will be way more at home playing Darkfall." The new UI will allow also players to switch between the distinctive roles, such as from warrior to caster, at will. 

The dev blog also offers more details on the feat system (which rewards Darkfall Unholy Wars gold players for acts of bravery, skill, exploration, or development) along with the new individual & clan currencies. You can read more on these alterations in the dev blog & preview the new UI in the video after the break. 

Wednesday, December 5, 2012

These rules we played in December


It's time to put on slippers, fire in the fireplace, and take it with crushing tranquility.

I do not know about you, but I'm happy. Very happy. There is something about reaching December that makes me think "Yes! I did it. " I got me through even a year with an absurd amount of game that should preferably kikast on. Even though I've missed as much as I have with me, so it should only be missing. With all the massive game that has been launched in the past, it is not surprising that the brain requires a rest.

November has as usual been an intense month for anyone with a medium of great interest for the game. Microsoft has turned us into the ground with the fantastic Halo 4, current players have been flocking around Black Ops II gadfly around wet thighs on a hot summer, we slunk through the shadows in Hitman: Absolution, and we have allowed ourselves to be fascinated by the tropical island landscape in FarCry 3.

Not least, we have served a completely new console from Nintendo, and I see the me that konsollkrigane who had just calmed down soon flared up again with solid power.

A good november in other words. Probably you have the similarity with me not had chance to get through everything, and therefore it is the fun that December faith tradition does not offer quite the same intensity. We will of course served some exciting games, but the terrain offers primarily uncertain and questionable date for games that could easily fall into the next calendar year.

Gandalf show their best sides.

Guardians of Middle-earth
Platform: PlayStation 3, Xbox 360
Out: 4 December

With over 30 million players only with free game League of Physician is no doubt that the MOBA genre mildly enormous. It was therefore only a matter of time before the genre took the road to the console. At the first game out while handsome in Lord of the Rings Costume injuries probably not sales figures.

If you are unfamiliar with MOBA genre is it simply that several heroes gang up together to fight against each other. New properties and equipment are purchased and upgraded, and the steady pace squeeze the one made out the other. The Guardians of Middle-earth will you take on the role of many different characters from Tolkien's universe, and all have unique characteristics that can be upgraded. Can MOBA genre take consoles with equally large and powerful storm that PC audience?

Read more about the Guardians of Middle-earth
Yes please.

The Elder Scrolls V: Skyrim - Dragon Born
Platform: Xbox 360
Out: 4 December

If you thought you were the only dragon born you took mistaken. In Dragonborn we nørkontakt with it all the first-born dragon guy, and he's not very happy. Naturally enough there will be trouble of such, but on the positive side, we get a new adventure as a consequence. In Dragon Born expansion to Skyrim, we travel to the island of Solstheim which we previously could also visit the Morrowind expansion Bloodmoon.

Here we meet both old and new, both in terms of environment, enemies and equipment. Among other things, we will again take on the chitin-armor from Morrowind. The island offers several towns, and lots of caves to explore. In Dragonborn should also be able temje dragons, and we have only cross my fingers that we can set us on the back their efforts to splash some fire on poor under us.

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It will be a good July

The Book of Unwritten Tales: The Critter Chronicles
Platform: PC, Mac
Out: 5 December

Only a year after The Book of Unwritten Tales appeared in English, oppfølgjaren in place. If it keeps the same level as the original, we can expect leaking 2D graphics, solid puzzles, and much good humor. In The Critter Chronicles, we get the story of what happened before The Book of Unwritten Tales, especially when how the main character Nate Bonnett met his follow sven Critter.

Oppfølgjaren promises to offer better graphics, especially in the form of better facial animation, and even more humor. Authors promise a solid speletid at around ten hours, and you can adjust the difficulty by how experienced you are with adventure games. Is puzzles all you live and andar of you can hone up on even greater challenges than those who do not mind endures the journey twirl around like that.

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Creepy caves in Darkfall.

Dark Fall Unholy Wars
Platform: PC
Outside: 12 December

If you recognize the name Dark Fall is not so strange. Originally, there were a Norwegian project that later was moved to Greece. Dark Fall Unholy Wars is an attempt to revive the game again, make it into something quite unique. There is no question of dividing the game into individual zones. It all happens on a massive site where everyone plays together.

The focus lies on the players, and how they relate to each other. This involves much more a typical matches where you play against each other. Here you form clans, armies, cities, and operates large-scale warfare. Authors claim that several thousand players will be able to fight against each other simultaneously, and if nothing else, it should be quite a sight. The plan was Darfall Unholy Wars discharged in November, but received a handy little postponement so that it is out just in time for the Christmas holiday.

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Dust 514 could be very interesting.


At the Barn sit Claus
As usual this is not all that discharged during the month ahead of us, but the rest of the dates for December are largely uncertain. We sit with several games that has no precise date rivets, and could easily end up having to go under the radar, or glide over in 2013. However, we have some mention worthy game to take on the list.

Although it is one of many games without exact date is Uncharted: Fight for Fortune a somewhat interesting concept. The total breaking with the former played in the series and will have us playing cards instead of firing pistol. If you've played Uncharted: Golden Abyss, you can use objects you've found there as bonuses in Fight for Fortune. It remains to see if this gets unfair advantages.

If you are looking for Christmas gifts might Mass Effect Trilogy be an option. In this rollup package for PlayStation 3 we get for the very first time playing the first Mass Effect DFUW gold game on Sony say machine. If you cry yourself to sleep every night because you only have PlayStation 3, you can wipe a few tears now.

If we are lucky PlayStation 3 owners even more romaction to enjoy themselves since EVE Online Affair Dust 514 hopefully will be ready to launch once during the month. This shooting game takes place in the same universe as EVE, and it is not everything. Spaceship in EVE can fire missiles against players in Dust 514, and it is only one of the ways these two played can influence each other on. We expect the decoy.

Undercover is enough cue for many of those waiting to Baldur's Gate: Enhanced Edition will show up on our tablet. The game is finally released on the PC, but the iPad, Mac and Android lets wait for him. To not have this gem ready before Christmas had been as bitter as to cancel the annual Christmas party shallows floods, storms and power failures. By own experience I can tell you that it's a feeling you do not want to taste.

Happy Christmas!

Monday, December 3, 2012

Darkfall: Unholy Wars News - Steam Greenlight Program a Success


After a scant two days in Steam's Greenlight program, Darkfall: Unholy Wars developer, Aventurine Studios, has announced that the program is a success and the project is now "Greenlit".

Now this is truly Epic! Thank you everyone for getting Darkfall Unholy Wars gold Greenlit on Steam in just 2 days!!

Saturday, December 1, 2012

The Greek Darkfall: Unholy Wars enlists the help of gamers

The Aventurine announced the launch of the MMORPG Darkfall: Unholy Wars on Steam Greenlight, the service uses the popular Valve's platform to assess the games that will be available for purchase in the future.

The Darkfall Unholy Wars gold gamers must now decide whether they are interested or not seeing the Greek premier video game platform Steam.

To vote please visit the profile Darkfall Unholy Wars Steam's site or connect through the application and navigate to Community / Greenlight. All that is enough to have turned even a video game with your account.

The response of DFUW gold gamers has already very high, and in 24 hours it is estimated that thousands have gathered hundreds of positive reviews and comments on the wall of the profile. The integration of Darkfall Unholy Wars on Steam, which had been requested repeatedly by the user community via the official game forum, would maximize the quality and value of the security.