Thursday, January 17, 2013
Darkfall Unholy Wars: What is the 1st factor you will do once you log in ?
I think I will start gathering resources the moment I log in! (lets hope the servers wont be flooded because I think there are a way more folks going to play then they anticipate!)
I'm brand new to this franchise too, and I couldn't be more excited. I think it will help new players to have a absolutely different mindset with this game. Logging in and contemplating this game as an MMO is virtually a mistake, & might set a good deal of newcomers up for disappointment
I plan to treat it like a hardcore FPS game, where I am dropped directly into a war zone. Even though I'm a major MMORPG fan nowadays, I've been an FPS gamer since the early 90's, so going in with that mindset from the get-go will likely be benificial. Also, being willing to die, a lot, is key. I do not see that as a poor factor at all, since it is what this Darkfall Unholy Wars gold game is information on.
Paragus made a really outstanding point in his MMOSmackTalk interview when he mentioned that people shouldn't quit when this game isn't going thier way. This is a game where you & your clan can spend months or even a year plus building an empire, and then have it all taken away from you only to be left sleeping in the gutters or whoring yourself out to other players that you need profits & help from. On that same token, it's a game where smaller clans may lose their properties fairly frequently, especially in the early days before alliances are etablished. Solo players will be swimming upstream the complete time, nevertheless can still make a name for themselves in combat. This isn't a touchy-feely game where factors are handed to you. You've pry what you want from the cold, dead hands of your enemies.
On the flip side, it is a game with emerging gameplay, incorporating epic player politics. In case you play your cards right, you could make your mark, and it will be glorious. I'm looking forward to the ups & downs of this DFUW gold game, such as the combat learning curve where I anticipate to die a lot in beginning, nevertheless come back as a kick ass fighter after I pay my dues. Understanding what I know now about this game, I wish I would have attempted it out in the course of 1.0. Despite its shortcomings, it sounds like the players had several amazing occasions.
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